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Shadow of chernobyl mods

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Most of these reasons don't seem like reason enough for you to be as much of an unreasonable jerk as you are being. ^Was pretty much brought onto par with every stealth game ever. Sound radius of the knife and other critical sounds such as death cries, falling dead bodies, night-vision goggles, grass, and footsteps are greatly reduced.

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It's still of prime importance to hold what you need rather than scavenge on a mission. ^ And yet there is still not enough space to carry in an impressive haul to sell. In vanilla, the Exo-suit enabled up to 80kg!

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Weight limit is increased by 10kg, the maximum being 70kg. ^ Well I wish I had known that when I played through the game. This is not 'Hot garbage', this is bringing the AI down to a human level. The mod make stealth much more viable and realistic.

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^ This was very realistic, before the mod I could be seen behind a bush by a guy over a hundred yards out that just glanced in my direction. Said to remove enemies skill to spot you from 'unrealistic distances,' but really means you always see them first every time. Limits NPC's eye sight distance so they can't spot you from beyond ~100 meters.