The most interesting - new tactical bonuses. However and 'supertroops' not the principal innovation. Remaining is slightly more feeble, but also is much cheaper.
The heavy shock Crocodile Mi-24 helicopter which has simply improbable fighting capacity and range of firing - the flying artillery, not differently belongs to the last. The batch of Councils became so strong that it bounds with an imbalance - the increased limit of troops, the fallen in price technique, new 'superjyunita'. Battles became more scale, especially it is noticeable in case of game for the USSR. Now it became much more difficult to understand something in the thick of tank battle - the smoke often dims all battlefield. The first modifed special effects of explosions are evident. The author a mode of No Hope decided, as it isn't enough of it.
Once you launched game, in five minutes everything started blowing up, collapsing on part around and to leave large funnels on the earth.
It is required: World in Conflict with a version patch higher than 1.008Ī year ago (and now) World in Conflict located the most colourful special effects in a genre. What's new: the new and changed units, tactical bonuses